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System Marketplace

Explore a collection of high-performance, modular Roblox systems ready to be integrated into your next experience.

Basic Combat System
3

Basic Combat System

A high-performance, modular combat framework built for competitive gameplay and cinematic impact. Supports multi-stage combos, server-side hit validation, dynamic awakening states, and fully replicated cinematic sequences with camera orbiting and screen shakes. Designed for easy integration and professional-grade security in action-heavy battlegrounds or RPGs.

CombatCinematicFightingMovement
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Cinematic Cutscene System
0

Cinematic Cutscene System

A robust, data-driven cutscene editor and player. Supports bezier curve camera paths, field of view tweening, dialogue synchronization, and event triggers at specific timestamps. Designed for easy integration into story games or intros.

CinematicsCameraStory
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Dynamic Flashlight System
3

Dynamic Flashlight System

An immersive flashlight tool with battery mechanics, realistic light projection, custom animations, and server-client replication for multi-player visibility. Includes battery pickup items and UI indicators.

ToolsLightingImmersion
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Squid Game Cookie Cutter Mini-game
0

Squid Game Cookie Cutter Mini-game

A fully functional recreation of the Dalgona cookie cutter game. Features precise mouse/touch tracing mechanics, pressure sensitivity logic, cracking thresholds, and intense timer-based win/loss conditions.

Mini-gameUIInteractive
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Hang Glider Movement System
2

Hang Glider Movement System

A smooth, physics-based hang glider movement system. Includes dynamic pitch and roll adjustments based on camera look vector, stamina depletion, wind resistance mechanics, and seamless transitions between walking and flying states.

MovementPhysicsClient-Side
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Idle Points System
0

Idle Points System

A highly optimized idle points accumulation system. Perfect for AFK arenas, time-based rewards, and engagement-driven economies. Features robust server-side validation to prevent exploitation, efficient data saving via ProfileService, and customizable reward intervals.

EconomyDataServer-Side
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